Ego items (Lites,Rings,Amulets)

Lites

Ego nameEffect
of Extra Lightincrease light radius
of Illuminationactivates for illumination
of Immolationfire aura; harmless by fire
of Infravisionplus infravision
of Durationfuel withstands long use
of Darknessminus light radius(Wooden Torch 1, Brass Lantern 2, Feanorian Lamp 3)
of Immortal Eyeresist blind; see invisible

Rings

Ego nameEffectNote
and Heroismactivates for heroism
and Slayingbonus to to-hit,to-dam less than (+4,+4)for Rings which have no bonus to to-hit,to-dam
(Extra Armor)bonus to AConly for Rings of Protection
and Magic Missileactivates for magic missile
and Fire boltactivates for fire bolt
and Frost boltactivates for frost bolt
and Lightning boltactivates for lightning bolt
and Acid boltactivates for acid bolt
and Mana boltactivates for magic arrow
and Fire ballactivates for fire ball
and Blizzardactivates for frost ball
and Ball Lightningactivates for lightning ball
and Acid ballactivates for acid ball
and Mana Stormactivates for mana storm
and Dragon's Flameactivates for fire bleath
and Dragon's Frostactivates for frost bleath
and Hasteactivates for speedonly for Rings of speed
of Berserkerminus to-hit; activate for berserkonly for Rings of slaying
of Hunterplus stealthonly for Rings of Extra Shot
and Power Throwingbonus to throwing
and Regenerationregeneration
and lightplus light radius
and *Detect* Monsteractivates for detect all monsters
and Stealthplus stealthonly for Rings of searching
and Teleport Otheractivates for teleport monsteronly for Rings of Teleportation
and Accuracybonus to to-hitonly for Rings which have no bonus to to-hit
and Damagebonus to to-damonly for Rings which have no bonus to to-dam
and Resist Lightresist lightonly for Rings of resist blind
and Resist Darknessresist darkonly for Rings of resist blind
and Wizardrydecrease spell fail rateonly for Rings which have no bonus to str nor slaying
of the Mightiest in the Garaxybonus to AC; activates for heroism; bless; ultimate resistanceonly for Rings of Lordly Protection
and Experience Draindrains experience
of Pacifistpenalty for to-hit,to-dam,str,con
and Aggravateaggravate monster
and Ancient Foul Curseancient curse
and Resist Timeresist timeonly for Rings of Sustaining
and Random Teleportrandomly teleport
and Albinopenalty for con,AC

Amulets

Ego nameEffectNote
and Slow Digestionslow digestion
and Infravisionplus infravision
and See Invisiblesee invisible
and Hold Lifehold life
and Experience Draindrains experience
and Stupidityminus int
and Aggravateaggravate monster
and Ancient Foul Curseancient curse
and Protectionbonus to AC
and Loreactivates for perceptiononly for Amulets of Brilliance
and Monster Turningactivates for charm monsteronly for Amulets of Charisma
and Stealthplus stealthonly for Amulets of Searching
and Jumpingactivates for phase dooronly for Amulets of Teleportation
at Willactivates for teleportationonly for Amulets of Teleportation
and Dimension Dooractivates for dimension dooronly for Amulets of Teleportation
(Defender)bonus to AC; plus stealth; lavitation; regeneration; free action; see invisibleonly for Amulets of Resistance
and Resist Fireresist fire
and *Resist* Fireresist fire; activates for resist fire
and Resist Coldresist cold
and *Resist* Coldresist cold; activates for resist cold
and Resist Lightningresist elec
and *Resist* Lightningresist elec; activates for resist elec
and Resist Acidresist acid
annd *Resist* Acidresist acid; activates for resist acid
and Levitationlevitation
of High Rankresist blind,confusiononly for Amulets of Magi
and Detectionplus searchonly for Amulets of Telepathy
and Naivetyminus wis,chr; increase spell fail rate

An amulet of Magi has 1d3 weak esps. And a ring of warning has a weak esp by 1/3. This rule applies to not only ego items but also normal ones.
Back to KMC pase.