Life spells
- Rites of Initiation
- Punishment
fires a lightning bolt. The damage is (3+(lvl-1)/5)d4.
- Detect Evil
detects evil monsters.
- Remove Fear
removes fear.
- Scare Monster
attempts to scare a monster.
- Sanctuary
attempts to sleep monsters in the adjacent squares.
- Portal
teleport(distance 25+lvl/2)
- Star Dust
fires 10 light bolts near the target. Each damage is (3+(lvl-1)/9)d2.
- Purify
removes cuts, poison and stun.
- Ways of War
- Scatter Evil
attempts to teleport an evil monster away.
- Holy Orb
fires a holy ball whose radius is 2(or 3 at level 30+), and the damage is
3d6+lvl+(lvl/4). If you are a Priest, a Mage, a High-Mage or a Sorcerer,
the damage is 3d6+lvl+(lvl/2).
- Exorcism
deals d(lvl) damage to all undead monsters in sight,
deals d(lvl) damage to all demons in sight
and attempts to scare all evil monsters in sight.
- Remove Curse
removes curse.
- Sense Unseen
gives see invisible for 24+d24 turns.
- Protection from Evil
gives aura which protect you from evil monster's physical attack for
3*lvl+d25 turns.
- Judgment Thunder
fires a lightning bolt. The damage is lvl*5.
- Holy Word
deals d(lvl*6) damage to all evil monsters in sight,
heals HP(100) and removes fear, poison, stun and cuts.
- Exorcism and Dispelling
- Unbarring Ways
fires a beam which destroy traps and doors.
- Arrest
attempts to paralyze an evil monster.
- Holy Aura
gives holy aura for 20+d20 turns.
- Dispel Undead & Demons
deals d(lvl*4) damage to all undead monsters in sight
and deals d(lvl*4) damage to all demons in sight.
- Dispel Evil
deals d(lvl*4) damage to all evil monsters in sight,
- Holy Blade
makes your main weapon especially deadly against evil monsters.
- Star Burst
fires a light ball(radius 4). The damage is 100+lvl*2.
- Summon Angel
summons an angel. the angel is an enemy at the rate of 1/3. If player level
is 50 or the angel is an enemy, plural angels are sometimes summoned.
- Wrath of God
- Heroism
removes fear, and heals HP(10). and gives heroism for 25+d25 turns.
- Dispel Curse
removes heavy curse.
- Banish Evil
teleports all evil monsters in sight.
- Armageddon
destroys all monsters and items within the 12+d5 radius circle centered on
you. And makes rocks and floors at random.
- An Eye for an Eye
gives special aura for 10+d10 turns. When you are attacked by a monster,
the monster are injured with that amount of damage.
- Wrath of God
drops 10+d10 disintegrate ball near the target. Each damage is lvl*3+25
- Divine Intervention
This spell's effects are below
- deals holy lvl*11/2 damage to adjacent monsters.
- deals lvl*4 damages to all monsters in sight.
- attempts to slow all monsters in sight.
- attempts to stun all monsters in sight.
- attempts to confuse all monsters in sight.
- attempts to scare all monsters in sight.
- attempts to freeze all monsters in sight.
- heals HP(100).
- Crusade
This spell's effects are below
- hastes all good pets in sight.
- attempts to charm all good monsters in sight.
then hastes all charmed monsters in this way. and scares the other good
monsters in sight.
- summons great number of hasted knights.
- gives heroism for 25+d25 turns.
- blesses you for 25+d25 turns.
- gives protection from evil for 25+d25 turns.
- removes fear.
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