Daemon spells
- Dark Incantations
- Magic Missile
fires a bolt. The damage is (3+((lvl-1)/5))d4.
- Detect Unlife
detects nonliving monsters.
- Evil Bless
blesses you for 12+d12 turns.
- Resist Fire
gives resistance to fire for 20+d20 turns.
- Horrify
attempts to scare and stun a monster.
- Nether Bolt
fires a nether bolt. The damage is (6+(lvl-5)/4)d8.
- Summon Manes
summons a manes.
- Hellish Flame
fires an evil ball whose radius is 2(or 3 at level 30+), and the damage is
3d6+lvl+lvl/4. If you are a Mage, a High-Mage or a Sorcerer,
the damage is 3d6+lvl+lvl/2.
- Immortal Rituals
- Dominate Demon
attempts to charm a demon.
- Vision
maps nearby area.
- Resist Nether
gives resistance to nether for 20+d20 turns.
- Plasma bolt
fires a plasma bolt. The damage is (11+(lvl-5)/4)d8.
- Fire Ball
fires a fire ball(radius 2). The damage is lvl+55.
- Fire Branding
makes current weapon fire branded.
- Nether Ball
fires a nether ball(radius (lvl/20)+2). The damage is (lvl*3/2)+100.
- Summon Demon
summons a demon. The summoned monster is often an enemy(possibility 2/3).
If player level is 50 or the demon is an enemy, plural demons are sometimes
summoned.
- Demonthoughts
- Devilish Eye
gives telepathy for 25+d30 turns.
- Devil Cloak
removes fear, gives resistance to fire and cold, and aura of fire
for 20+d20 turns.
- The Flow of Lava
generates a fire ball centered on you. The radius is 3 and the damage is
110+lvl*2.
and transforms floors in the ball to magma.
- Plasma Ball
fires a plasma ball(radius 2+lvl/40). The damage is (lvl*3/2)+80.
- Polymorph Demon
mimic a demon for 10+lvl/2+d(10+lvl/2) turns.
You lose abilities of your race and gain the abilities below.
- You are not affected by the ELDRITCH HORROR.
- As racial power, you can breathe nether/fire breaths.
- Your HP changes. (It's calculated as the HD of your race is 12)
- Your stats changes. (Str+5,Int+3,Wis+2,Dex+3,Con+4,Chr-6,
Dis-5,Dev+18,Sav+20,Stl-2,Srh+3,Fos+10,Thn+40,Thb+20,
If+5).
- You gain hold life, resistance to chaos and nether, double resistance
to fire, see invisible, +3 to speed and +10 to AC.
- You are evil(-200 to virtues).
- Nether Wave
deals d(lvl*2) damage to all monsters in sight and additional d(lvl*2)
damage to all good monsters in sight.
- Kiss of Succubus
fires a nexus ball(radius 4). The damage is 100+lvl*2.
- Doom Hand
attempts to make a monster's HP from 40% to 60%.
A unique monster always resists. A normal monster resists
if lvl+d(lvl*2) is (the monster's level)+d200 or less.
- Hellfire Tome
- Raise the Morale
removes fear, and heals HP(10). and gives heroism for 25+d25 turns.
- Immortal Body
gives resistance to time for 20+d20 turns.
- Insanity Circle
generates a chaos ball centered on you. The radius is 3+lvl/20 and the
damage is 50+lvl.
and attempts to charm monsters in the ball.
- Explode Pets
makes all pets explode.
- Summon Greater Demon
summons greater demon. It need to sacrifice a corpse of a monster whose
symbol is 'p','h' or 't'.
- Nether Storm
fires a nether ball(radius lvl/5). The damage is lvl*15.
- Bloody Curse
puts a blood curse which damages(600) and various effects on a monster.
You also take damage(20+d30).
- Polymorph Demonlord
mimic a demon lord for 15+d15 turns.
You lose abilities of your race and gain the abilities below.
- You are not affected by the ELDRITCH HORROR.
- As racial power, you can breathe nether/fire breaths.
- Your HP changes. (It's calculated as the HD of your race is 14)
- Your stats changes. (Str+20,Int+20,Wis+20,Dex+20,Con+20,Chr+20,
Dis+20,Dev+20,Sav+25,Stl-2,Srh+3,Fos+10,Thn+70,Thb+40,If+20).
- You gain hold life,immunity of fire,
resistance to chaos, nether, acid, fire, cold, electricity, poison,
confusion, disenchantment, nexus and fear, aura of fire, see invisible,
telepathy, levitation, +5 to speed and +20 to AC.
- Your steps break a walls.
- You are evil(-200 to virtues).
Back to KMC page