Craft spells
- Handbook for Pupils
- Infravision
gives infravision for 100+d100 turns.
- Regeneration
gives regeneration ability for 80+d80 turns.
- Satisfy Hunger
takes you a full stomach.
- Resist Cold
gives resistance to cold for 20+d20 turns.
- Resist Fire
gives resistance to fire for 20+d20 turns.
- Heroism
removes fear, and heals HP(10). and gives heroism for 25+d25 turns.
- Resist Lightning
gives resistance to electlicity for 20+d20 turns.
- Resist Acid
gives resistance to acid for 20+d20 turns.
- Grade Holder's Book
- See Invisibility
gives see invisible for 24+d24 turns.
- Remove Curse
removes normal curses from equipped items.
- Resist Poison
gives resistance to poison for 20+d20 turns.
- Berserk
makes you berserk for 25+d25 turns. heals HP(30) and removes fear.
- Self Knowledge
displays your conditions, life rate and Max value of all stats.
- Protection from Evil
gives aura which protect you from evil monster's physical attack
for 3*lvl+d25 turns.
- Cure
removes poison, stun, cuts and hallucination.
- Mana Branding
- If (lvl-20)/5 is less than 2, you can attack with fire
for (lvl/2+d(lvl/2)) turns.
- If (lvl-20)/5 is 2, you can attack with fire or cold
for (lvl/2+d(lvl/2)) turns.
- If (lvl-20)/5 is 3, you can attack with fire, cold or poison
for (lvl/2+d(lvl/2)) turns.
- If (lvl-20)/5 is 4, you can attack with fire, cold, poison or acid
for (lvl/2+d(lvl/2)) turns.
- If (lvl-20)/5 is more than 4, you can attack with fire, cold,
poison, acid or lightning for (lvl/2+d(lvl/2)) turns.
- Note of Acting Master
- Telepathy
gives telepathy for 30+d25 turns.
- Stone Skin
gives +50 to AC for 30+d20 turns.
- Resistance
gives resistance to acid for 20+d20 turns.
gives resistance to electricity for 20+d20 turns.
gives resistance to fire for 20+d20 turns.
gives resistance to cold for 20+d20 turns.
gives resistance to poison for 20+d20 turns.
- Haste Self
gives +10 to speed for lvl+d(lvl+20) turns.
- Walk through Wall
gives ability to pass walls for lvl+d(lvl) turns.
- Polish Shield
makes a shield a shield of reflection.
- Create Golem
summons a golem.
- Magical armor
gives +50 to AC, resistance to blind and confusion, reflection,
free action, levitation and additional saving throw ability
for 20+d20 turns.
- Spiritual Enlightenment
- Remove Enchantment
removes all magic completely from any weapon or armor.
- Remove All Curse
removes heavy curse from equipped items.
- Knowledge True
*identifies*
- Enchant Weapon
enchants weapon.
- Enchant Armor
enchants armor.
- Brand Weapon
makes current weapon a random ego weapon.
- Living Trump
gives mutation which makes you teleport randomly(possibility 6/7) or
makes you able to teleport at will(possibility 1/7).
- Immunity
gives an immunity to fire, cold, electricity or acid for a 13+d13 turns.
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