Nature spells
- Call of the Wild
- Detect Creatures
detects monsters.
- Lightning
fires a lightning beam. The damage is (3+(lvl-1)/5)d4 and the range is
lvl/6 + 2.
- Detect Doors and Traps
detects traps, doors and stairs.
- Produce Food
makes you a full stomach.
- Daylight
lights up nearby area(radius (lvl/10)+1) and the inside of a room
permanently. The damage is 2d(lvl/2).
- Animal Taming
attempts to charm an animal.
- Resist Environment
gives resistance to cold for 20+d20 turns.
gives resistance to fire for 20+d20 turns.
gives resistance to electricity for 20+d20 turns.
- Cure Wounds & Poison
heals HP(2d8) and removes cuts and poison.
- Nature Mastery
- Stone to Mud
fires a beam which turns one rock square to mud.
- Frost Bolt
fires a cold bolt. The damage is (3+(lvl-5)/4)d8.
- Nature Awareness
maps neaby area and detects traps, doors, stairs and monsters.
- Fire Bolt
fires a fire bolt. The damage is (5+(lvl-5)/4)d8.
- Ray of Sunlight
fires a weak light beam.
- Entangle
attempts to slow monsters in sight.
- Summon Animal
summon an animal.
- Herbal Healing
heals HP(500) and removes stun, cuts and poison.
- Nature's Gifts
- Stair Building
creeates a stair.
- Stone Skin
gives +50 to AC for 30+d25 turns.
- Resistance True
gives resistance to acid for 20+d20 turns.
gives resistance to electricity for 20+d20 turns.
gives resistance to fire for 20+d20 turns.
gives resistance to cold for 20+d20 turns.
gives resistance to poison for 20+d20 turns.
- Forest Creation
creates trees in all adjacent squares.
- Animal Friendship
attempts to charm animals in sight.
- Stone Tell
*identifies* an item.
- Wall of Stone
creates granite walls in all adjacent squares.
- Protect from Corrosion
makes an equipment acid-proof.
- Nature's Wrath
- Earthquake
earthquake(radius 10).
- Cyclone
attacks all adjacent monsters.
- Blizzard
fires a cold ball(radius (lvl/12)+1). The damage is 70+(lvl*3/2).
- Lightning Storm
fires a lightning ball(radius (lvl/12)+1). The damage is 90+(lvl*3/2).
- Whirlpoool
fires a water ball(radius (lvl/12)+1). The damage is 100+(lvl*3/2).
- Call Sunlight
generates a light ball centered on you. The damage is 150 and the radius
is 8.
enlightenment.
If you are vampire without resistance to light, you take 50 damage.
- Elemental Branding
makes current weapon fire or frost branded.
- Nature's Wrath
deals (lvl*4) damage to all monsters in sight.
earthquake(radius 20+(lvl/2)).
generates a disintegrate ball centered on you. The damage is (100+lvl)*2
and the radius is (lvl/12)+1.
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