Monster spells
- Rocket
A ball whose damage is the caster's HP/4.
However, the damage is 800 or less.
- Breath acid
An acid breath whose damage is the caster's HP/3.
However, the damage is 1600 or less.
- Breath lightning
A lightning breath whose damage is the caster's HP/3.
However, the damage is 1600 or less.
- Breath fire
A fire breath whose damage is the caster's HP/3.
However, the damage is 1600 or less.
- Breath cold
A cold breath whose damage is the caster's HP/3.
However, the damage is 1600 or less.
- Breath poison
A poison breath whose damage is the caster's HP/3.
However, the damage is 800 or less.
- Breath nether
A nether breath whose damage is the caster's HP/6.
However, the damage is 550 or less.
- Breath light
A light breath whose damage is the caster's HP/6.
However, the damage is 400 or less.
- Breath dark
A darkness breath whose damage is the caster's HP/6.
However, the damage is 400 or less.
- Breath confusion
A confusion breath whose damage is the caster's HP/6.
However, the damage is 450 or less.
- Breath sound
A sound breath whose damage is the caster's HP/6.
However, the damage is 450 or less.
- Breath chaos
A chaos breath whose damage is the caster's HP/6.
However, the damage is 600 or less.
- Breath disenchantment
A disenchantment breath whose damage is the caster's HP/6.
However, the damage is 500 or less.
- Breath nexus
A nexus breath whose damage is the caster's HP/3.
However, the damage is 250 or less.
- Breath time
A time breath whose damage is the caster's HP/3.
However, the damage is 150 or less.
- Breath inertia
An inertia breath whose damage is the caster's HP/6.
However, the damage is 200 or less.
- Breath gravity
A gravity breath whose damage is the caster's HP/3.
However, the damage is 200 or less.
- Breath shards
A shards breath whose damage is the caster's HP/6.
However, the damage is 500 or less.
- Breath plasma
A plasma breath whose damage is the caster's HP/6.
However, the damage is 150 or less.
- Breath force
A force breath whose damage is the caster's HP/6.
However, the damage is 200 or less.
- Breath mana
A mana breath whose damage is the caster's HP/3.
However, the damage is 250 or less.
- Nuke ball
A nuke ball whose damage is (the caster's level + 10d6).
A powerful monster's damage is doubled.
- Breath nuke
A nuke breath whose damage is the caster's HP/3.
However, the damage is 800 or less.
- Raw logrus
A chaos ball whose damage is (the caster's level *2 + 10d10).
A powerful monster's damage is (the caster's level *3 + 10d10).
- Breath disintegrate
A disintegrate breath whose damage is the caster's HP/6.
However, the damage is 150 or less.
- Acid ball
An acid ball whose damage is 15 + d(the caster's level * 3)
A powerful monster's damage is doubled.
- Lightning ball
A lightning ball whose damage is 8 + d(the caster's level * 3/2)
A powerful monster's damage is doubled.
- Fire ball
A fire ball whose damage is 10 + d(the caster's level * 7/2)
A powerful monster's damage is doubled.
- Frost ball
A cold ball whose damage is 10 + d(the caster's level * 3/2)
A powerful monster's damage is doubled.
- Stinking cloud
A poison ball whose damage is 12d2.
A powerful monster's damage is doubled.
- Nether ball
A nether ball whose damage is 50 + the caster's level + 10d10.
A powerful monster's damage is 50 + the caster's level *2 + 10d10.
- Water ball
A water ball whose damage is 50 + d(the caster's level *2)
A powerful monster's damage is 50 + d(the caster's level *3)
- Mana storm
A mana ball whose damage is 50 + (the caster's level *4) + 10d10.
- Darkness storm
A darkness ball whose damage is 50 + (the caster's level *4) + 10d10.
- mind blast
A mind blast whose damage is 8d8.
- Brain smash
A brain smash whose damage is 12d15.
- cause light wounds
A curse whose damage is 3d8.
- cause serious wounds
A curse whose damage is 8d8.
- cause critical wounds
A curse whose damage is 10d15.
- cause mortal wounds
A curse whose damage is 15d15.
- Acid bolt
An acid bolt whose damage is 7d7 + the caster's level/3.
A powerful monster's damage is doubled.
- Lightning bolt
A lightning bolt whose damage is 4d8 + the caster's level/3.
A powerful monster's damage is doubled.
- Fire bolt
A fire bolt whose damage is 9d8 + the caster's level/3.
A powerful monster's damage is doubled.
- Frost bolt
A cold bolt whose damage is 6d8 + the caster's level/3.
A powerful monster's damage is doubled.
- Starburst
A light ball whose damage is 50 + (the caster's level *4) + 10d10.
- Nether bolt
A nether bolt whose damage is 30+5d5+(the caster's level *4/3).
A powerful monster's damage is 30+5d5+(the caster's level *2).
- Water bolt
A water bolt whose damage is 10d10+the caster's level.
A powerful monster's damage is 10d10+(the caster's level *3/2).
- Mana bolt
A mana bolt whose damage is 50+d(the caster's level *7/2).
- Plasma bolt
A plasma bolt whose damage is 10 + 8d7 + the caster's level.
A powerful monster's damage is 10 + 8d7 + (the caster's level *3/2).
- Ice bolt
A ice bolt whose damage is 6d6 + the caster's level.
A powerful monster's damage is 6d6 + (the caster's level *3/2).
- Magic missile
A bolt whose damage is 2d6 + (the caster's level /3).
- The Hand of Doom
A curse whose damage is from 40% to 60% of your HP.
A High saving throw often prevents the damage.
- Psycho-spear
A psycho-spear whose damage is 100 + d(the caster's level *3/2).
A powerful monster's damage is 150 + d(the caster's level *2).
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